The key to making storyboards is to see it as a sequence rather than one image. There has to be a strict order to things.
* Sound is not just an add-on at the end!* Sound can alter an animation's atmosphere entirely, and if the sounds don't fit it will ruin the effect. The sound can dictate the work, and sometimes has more effect than the visuals.
Types of movement:
* POSITIONAL
* TRACK
* PAN
* ZOOM
Especially in After Effects, but also in the context of us being illustrators rather than animators it is key to keep the work simple. Using pan and zoom can create an interesting effect with a smaller amount of frames or assets.
I didn't really keep this in mind whilst making my storyboards! But it's definitely something I need to consider, considering my skill level.
The storyboarding task was quite difficult!
- putting the original image in the middle frame meant we had to think both backwards and forwards. I found this difficult but as an exercise it makes sense, and would be a good way to not get too carried away with an animation (just going forward might lead to something that will last forever!)
- I'm struggling to get my head around timing. My storyboards had lots of different cut scenes and I don't think this would be possible in a 15 second animation or rather it would look very choppy and strange, especially when I think of Murakami as slow paced. It was suggested that scenes should be between five and ten seconds long.
I was a bit concerned about the animation and was reminded to look at Saul Bass's work. I could even do something similar with my shape driven pieces. What I like about Bass's work as well as the simplicity is the textures, and I'm starting to wonder if I could scan hand painted elements in to move or if digital is more recommended.




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