Potentially, get the smaller briefs out of the way of the next four weeks, with the FMP running on the back of my mind.
Smaller brief notes:
- Carmelite Prize: concentrate on character and form, real opportunity to play here in a commercial context. Publishers
- Editorial Set: 5-6 well done editorials is a sufficient collection for the portfolio, don't rush for the sake of it
- Penguin: To Kill A Mockingbird looks good, might be hindered by the old-school design but it may also be nice to refer to the history of Penguin. Regardless, a nice cover. The other two can be worked on quite quickly- still want to do a nice job but also get them off the plate.
- Shortbox: great opportunity to do something commissioned but quite free. Get referals to their ideas of how the final will be, printing method etc
- Colours May Vary: ????????????? stop forgetting about it (didn't even mention it in the tutorial)
Portfolio notes:
- Keep portfolio simple, boards with (lots of) words and logos are clunky and tacky
- There will be projects with obvious contexts (books, children's illustration) and ones that do not (editorials, book covers without text etc). The ones without an obvious context do not need to be labelled or put into a fake context- it restricts their potential as images and can be read as 'try-hard'
- Pieces can be discussed in person or referred to on the website
FMP notes:
- Opportunity do something that isn't so commercial, but the idea of "situated" illustration itself can also be commercial in that it would be used in a gallery or MUSEUM context. This can be brought into publishing etc, especially if educational.
- Things that have been interesting me... I have been thinking about nature and "post-nature" concepts, ideas of outdoor education and attention restoration theory. This ties into the Kibbo Kift- a post-scout movement in the 1920s interested in naturalism and pacifism. They, and their leader John Hargrave, make an interesting read, and I really got into looking at the way they functioned, why they did what they did, and particularly the aesthetic behind them (costumes, sigils etc).
- I didn't want to make an illustrated history of the movement, as it's so derivative. But Ben suggested I use them as a starting point, use drawing and making as a way of understanding their motives and going forward with their concepts. Go wild, go 3d, etc
- Although almost cult-like, and leader Hargraves sometimes being quite intense about his utopian beliefs, the Kibbo Kift weren't to my knowledge damaging or problematic. Some artists like to make work about cults, but I think it can ultimately be quite insensitive... it's nice to approach quite an intense movement who weren't also 'bad'
- I should also look towards the Dada movement, and other conceptual art movements

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